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realtime-calib vs Caliscope

Caliscope (BSD-2-Clause) is the open-source multi-camera calibration tool this project owes the most to: realtime-calib reimplements Caliscope's calibration logic — the same board definitions, the same OpenCV solve lineage, the same bundle-adjustment shape — and stays output-compatible with it. If you are looking for a Caliscope alternative, this page lays out honestly how the two differ and when each one is the better fit.

TL;DR

  • Pick Caliscope if you want a desktop application that also carries a basic 3D reconstruction pipeline (ONNX pose estimation — RTMPose, SLEAP, DeepLabCut — and 3D trajectories as CSV/TRC), and calibrating from pre-recorded, synchronized videos fits your workflow.
  • Pick realtime-calib if you want to calibrate live, in one pass, from a browser on any device, against cameras plugged into a possibly headless Linux server — and you need exports in engine conventions (Unity, Unreal, Blender, three.js, ROS) on top of a Caliscope-compatible TOML.

Side by side

Caliscoperealtime-calib
WorkflowRecord first, then calibrate from synchronized footageOne pass, live — capture, detection, quality feedback and compute in a single flow
InterfaceDesktop GUI (Python application)Web app on the local network — desktop, tablet or phone
Headless camera hostNot a supported pathYes — Docker on a headless Linux server, no desktop needed
Camera host OSWherever the Python desktop app runsLinux (cameras read via V4L2), via Docker Compose
Live feedbackOffline review of recordingsDetection overlays and quality telemetry, streamed live
Beyond calibrationBasic reconstruction pipeline: ONNX pose estimation, 3D trajectories (CSV / TRC)Calibration only, by design
ExportsIts camera_array.toml + an aniposelib export (anipose, Pose2Sim)Caliscope-compatible TOML + engine JSON for three.js, Blender / ROS, Unity, Unreal
Calibration mathChArUco intrinsics, pairwise stereo extrinsics, bundle adjustmentSame lineage, reimplemented for a real-time, single-pass flow
GPUCalibration is CPU-basedNot required — CPU-only
LicenseBSD-2-ClauseAGPL-3.0, with a commercial option

When Caliscope is the better fit

  • You want calibration and a first 3D reconstruction (landmark triangulation from pose-estimation models) in one desktop tool.
  • Your cameras are attached to a desktop machine you sit at, and a record-then-process workflow suits you.
  • You prefer a permissive BSD-2-Clause license.

When realtime-calib is the better fit

  • Your cameras are plugged into a headless server (robotics rig, motion-capture room, production line) and you want to drive the calibration from a phone, tablet or laptop on the same network.
  • You want live feedback while you capture — coverage overlays and quality gauges — instead of discovering problems after recording.
  • Your calibration must land in a game engine or 3D tool: the JSON exports carry the correct axis conventions and handedness for Unity, Unreal, Blender, three.js and ROS, so no hand-conversion of the 3D math.

Compatibility between the two

realtime-calib's TOML export keeps Caliscope's native field semantics — project-specific fields are strictly additive — so pipelines built on Caliscope's camera_array.toml keep working unchanged. See the calibration output files reference for every field.

The calibration methodology itself — what is solved, with which OpenCV calls, and how the bundle adjustment is set up — is documented with its sources in Methodology.